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Code/Art Divide: How Technical Artists Bridge The Gap In this intriguing technical article, originally published in Game Developer magazine, Volition's Jason Hayes discusses how the Saints Row franchise developer integrates the technical artist into its development pipeline.
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Entry-Level Video Game Designers GameCareerGuide.com, Gamasutra's sister web site for aspiring game developers, has a new feature article that tackles the question: Can you get an entry-level job as a game designer? Some people have always believed that game companies would only want to hire experienced game developers into the design department, but given the right background and mindset, a fresh college grad really can become a game designer without first paying his or her dues in QA
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Gamasutra Jobs One of the biggest Game Job sites on the internet.
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Game Artists: The Three Cardinal Rules What guidelines do video game artists need to follow to succeed? Volition manager Self-Ballard draws from his experience to suggest three key traits of the best game art creators.
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Game Biz FAQs The GAME BIZ ADVICE zone of Sloperama.com.
My intent here is to help game biz aspirants learn what it takes to get in and move up in the game business. I write occasional articles to answer Frequently Asked Questions ("FAQs") about designing and making games - computer games, video games, even board games.
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Game developers map Gamedevmap is a living map and catalog of game development organizations.
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How To Ask Questions The Smart Way The name says it all.
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How to Make a Game Programming Demo Portfolio Whether you are a computer science graduate or a self-taught programmer, your demo portfolio is the key to getting your foot in the door of the game industry.
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Breaking In (IGDA) Sure you play games, but have you ever considered making them? Computer and video game development is a fast-growing entertainment field, with a lot to offer you professionally and creatively. Your enthusiasm is crucial, but you'll also need skill and qualifications. Games are as competitive as any entertainment industry, and it's not easy to get that first job. But if you've set your sights on the games biz, we're here to help you build your skills, make informed decisions, and improve your chances of BREAKING IN.
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Learning to Become a Game Developer Jean-Francois Lévesque is a game play programmer at Ubisoft Montreal, who worked extremely hard to be where he is today.
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Making of God of War 2 Only age 18 and above!
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No More IT for Me: How One Tech Vet Became a Game Programmer This is the story of how a 25-year IT veteran was able to break into the game industry.
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Pitfalls of Java as a First Programming Language It is our view that Computer Science (CS) education is neglecting basic skills, in particular in the areas of programming and formal methods. We consider that the general adoption of Java as a first programming language is in part responsible for this decline. We examine briefly the set of programming skills that should be part of every software professional's repertoire.
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So You Want to Be a Game Programmer? What are companies looking for in candidates for entry-level programming positions? How come it's so difficult to land a job? I can't answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position.
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Stories From the Intern-to-Hire Frontline Many readers of this web site are students who are knowledgeable about games, are learning about the game development industry, but are in need of direct instruction about moving from one to the other. How do you get from having knowledge to having a job?
A panel was put together recently at the IGDA Education Summit (held as part of the 2008 Game Developers Conference) to address this very issue. The panel comprised four recent graduates who are now full-time employed game developers. They all held at least one internship in game development before being hired. The graduates talked about how much their education and internships prepared them to work in the industry.
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Who Killed the Software Engineer? A conversation with Robert Dewar is enough to make you wonder about the future of the American software engineer. Dewar, a professor emeritus of computer science at New York University, believes that U.S. colleges are turning out programmers who are – there’s no nice way to say this – essentially incompetent.
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You Are Responsible For Your Own Career What are the six key things you can do to advance your career in the game business? From getting good game credits through efficient networking, Divide By Zero CTO Joe Ludwig provides practical advice in this handy opinion piece.
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How Game Developers Choose Leaders In an extract from his new book, Team Leadership In The Game Industry, Firaxis veteran Seth Spaulding uses key examples to demonstrate how to pick leaders and discipline-specific leads within your own game development firm.
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Career paths for Game Programmers Wikipedia article
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Burn Your Resume In a peppy Gamasutra opinion piece, Reset Generation/Pocket Kingdom co-creator Scott Foe waxes lyrical on the job market, ways to get hired, and approaches to presenting yourself, explaining why you should 'burn your resume' and go with network, skills, and different documentation altogether.
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