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14 Ways to Learn From Creative Programmers The common stereotype for programmers is this: nerdy, pocket-protector wielding, and very, very boring. One doesn’t typically link a programmer as a creative individual. However, this couldn’t be farther from the truth. Working with code is one of the most creative jobs one can have. Programmers have to balance two very different worlds: a world of structure and a world of imagination.
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A-Z of Programming Languages: C++ Bjarne Stroustrup, the creative force behind one of the most widely used and successful programming languages — C++ — is featured in an in-depth 8-page interview where he reveals everything programmers and software engineers should know about C++; its history, what it was intended to do, where it is at now, and of course what all good code-writers should think about when using the language he created.
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Comparison of OpenGL and Direct3D This article compares two computer graphics APIs.
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Engines of Creation: An Overview of Game Engines So you need a game engine? Gamasutra surveys the state of the market in this comprehensive overview of solutions, priced from hundreds to hundreds of thousands of dollars, in an article originally published in Game Developer magazine.
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Google Code Search Search public source code.
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Naming Guidelines A consistent naming pattern is one of the most important elements of predictability and discoverability in a managed class library. Widespread use and understanding of these naming guidelines should eliminate many of the most common user questions. This topic provides naming guidelines for the .NET Framework types. For each type, you should also take note of some general rules with respect to capitalization styles, case sensitivity and word choice.
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XNA Frequently Asked Questions XNA Framework and XNA Game Studio FAQs
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What is a Game Engine? If you follow the game industry, you'll hear the term "game engine" thrown around a lot. And I bet sometimes, late at night when everyone else has gone to sleep, you sit and wonder, "What is this nebulous thing I keep hearing about?"
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Multi-Threading is Easier Than Networking In his new Intel sponsored feature, part of the Visual Computing section of Gamasutra, former Insomniac and current Intel staffer Orion Granatir introduces threading by comparing it to networking in games.
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Programming magic: Rituals and habits of effective programmers Do you really write better code if your desk is clean, your water cup is full, or you chose to listen to Metallica instead of Enya? Without proof to the contrary, believing it works may just be enough.
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The speed, size and dependability of programming languages The Computer Language Benchmarks Game is a collection of 429 programs, consisting of 13 benchmark reimplemented across 33 programming languages. It is a fantastic resource if you are trying to compare programming languages quantitatively.
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