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Introduction
In this course the artist chooses her field of specialization and hones her skills to meet the industry standards.
Roadmap
Duration : 6 Months
- Modeling - Character modeling for real-time applications
- Game Environment/set / Level modeling
- Game Props / Objects modeling
- Optimization.
- Texturing - Game character Texturing
- Game Environment / Set / Level dressing
- Game Props / Objects texturing
- Animation – Rigging / Skinning Character
- Character Animation
- Expression Characters.
- Rigging Objects
- Object/props animation
- Project and Demo reel.
Highlights
- Modeling
- Learning new Sculpting tools ( Zbrush / Mud box)
- Photo realistic 3D Modeling
- Modeling Game Character / environment / Props for different platforms ( PS2 / PS3/ Xbox / PC/ PSP/ DS )
- Techniques of Optimization and making Level of Details of a Geometry
- Hard surface modeling for normal map
- Modelling Quadrupedal Characters
- Texturing
- Creating Photo realistic Textures for Characters / Environments / Sets / Levels / Props / Objects.
- Game texturing Optimization techniques for texture limitation for different platforms ( PS2 / PS3/ Xbox / PC/ PSP/ DS )
- Using the Texturing Tool Body paint.
- Animation
- Creating bone structures
- Bone tools
- IK / FK chain
- Rig Controls
- Skinning
- Animation Principle
- Character Animation
- Walk cycle
- Looping Animation
- Modifiers and Controllers
- Expression ( Blend shapes )
- Facial Expression
- Creating bone structures
- Final Project and Demo reel
start game 


