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Advanced Diploma in Game Art

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3D Game Character

Introduction

In this course the artist chooses her field of specialization and hones her skills to meet the industry standards.

Roadmap

Duration : 6 Months

  • Modeling - Character modeling for real-time applications
    • Game Environment/set / Level modeling
    • Game Props / Objects modeling
    • Optimization.
  • Texturing - Game character Texturing
    • Game Environment / Set / Level dressing
    • Game Props / Objects texturing
  • Animation – Rigging / Skinning Character
    • Character Animation
    • Expression Characters.
    • Rigging Objects
    • Object/props animation
  • Project and Demo reel.
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Highlights

  • Modeling
    • Learning new Sculpting tools ( Zbrush / Mud box)
    • Photo realistic 3D Modeling
    • Modeling Game Character / environment / Props for different platforms ( PS2 / PS3/ Xbox / PC/ PSP/ DS )
    • Techniques of Optimization and making Level of Details of a Geometry
    • Hard surface modeling for normal map
    • Modelling Quadrupedal Characters
  • Texturing
    • Creating Photo realistic Textures for Characters / Environments / Sets / Levels / Props / Objects.
    • Game texturing Optimization techniques for texture limitation for different platforms ( PS2 / PS3/ Xbox / PC/ PSP/ DS )
    • Using the Texturing Tool Body paint.
  • Animation
    • Creating bone structures
      • Bone tools
      • IK / FK chain
      • Rig Controls
      • Skinning
      • Animation Principle
      • Character Animation
      • Walk cycle
      • Looping Animation
      • Modifiers and Controllers
      • Expression ( Blend shapes )
      • Facial Expression
  • Final Project and Demo reel

Contact Information

Information (General Information) KODE|academy, II Floor, K R Towers, 100 Feet Ring Road, BTM Layout, Ist Stage 560068 India (080) or 41276688, Mobile: 9741500215, 9880223323
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