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Lite-C scripting system
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TOPIC: Lite-C scripting system
#52
Lite-C scripting system 1 Year, 5 Months ago Karma: 2
Hi

For the past 7 years or so, I have been making a living out
of the Lite-C scripting system and the Acknex engine.
It is a great tool for rapid prototyping from small to
complex projects for the PC.

I cannot get a direct link to the page so click on the Features > Overview section here :-

www.3dgamestudio.com/news.php

The text given below is from the scripting section :-

lite-C is not a script language but a real programming language. It can access all functions from Windows libraries on your PC, including DirectX classes and OpenGL functions. You could write your own 3D engine in lite-C! Unlike many scripting languages like Basic, Python, LUA etc, lite-C is compiled - translated into optimized machine code. Thus a lite-C program runs up to twenty times faster than interpreted scripting languages. This is important as in an abitious game with several thousand actors, 10,000 program functions could run at the same time!

- Shashank
Dixit
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Last Edit: 2009/03/29 22:13 By Dixit.
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I dont want to be right. I just want to know whether I am right
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#53
Re:Lite-C scripting system 1 Year, 5 Months ago Karma: 1
So you have finally revealed the secrets to the world!!!

The link is cool. But what differentiates the scripting language from a real programming language?? Is it the OOP?
praju
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#54
Re:Lite-C scripting system 1 Year, 5 Months ago Karma: 2
praju wrote:
So you have finally revealed the secrets to the world!!!

The link is cool. But what differentiates the scripting language from a real programming language?? Is it the OOP?


No, its not the OOP. For example Unrealscript uses OOP.

The idea behind scripting is to provide a higher level of
programming language, which can make programming tasks easier. On the other hand, a real programming language like C/C++ is meant to solve general programming problems(including games) , but a scripting system is embedded with your application and caters only to it.
So instead of programming your game entirely in C++,
you can make a scripting system for your game, that is easier
to work with.
Dixit
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Last Edit: 2009/03/29 22:40 By Dixit.
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I dont want to be right. I just want to know whether I am right
Albert Einstein
 
#55
Re:Lite-C scripting system 1 Year, 5 Months ago Karma: 1
You mean most of the main general codes will already have been programmed. We just need to script it to our needs, just like we use scripting in an engine to create our own game???
praju
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#56
Re:Lite-C scripting system 1 Year, 5 Months ago Karma: 2
praju wrote:
You mean most of the main general codes will already have been programmed. We just need to script it to our needs, just like we use scripting in an engine to create our own game???

Yeah , exactly.
Dixit
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I dont want to be right. I just want to know whether I am right
Albert Einstein
 
#57
Re:Lite-C scripting system 1 Year, 5 Months ago Karma: 1
But we are using the same ideas in C++ when we are including the in built or other template libraries??????
praju
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