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Today we live in a world that has truly empowered the individual to transcend the boundaries of geography and culture and be a part of a community unrestricted by the parameters of physical realities. The fall of the Berlin wall formally marked the transition of modern civilization from the "Industrial age" to the "Information Age".
Information age is identified with very unique parameters in contrast to all other eras preceding it. It has given us the freedom to express ourselves like never before. In no other time was mankind ever able to use something intangible to manipulate the tangible. At the heart of this Information Age lies Information Technology, and at the heart of Information technology lies Software.
There are three pillars of quality software - Reliability, Efficiency and Maintainability. A piece of software is said to be reliable if it performs its designated task without frequent breakdowns. Efficient, if it does its task in a relatively short period of time and it is said to be maintainable if it can be easily extended to solve future problems. This is in startling contrast with the industrial age, because all the three parameters for quality are intangible and virtual. We cannot hold a piece of software in our hands and "feel" its quality. It exists only inside the virtual world of a computer "inside our mind".
At KODE | academy, we understand the importance of these three cornerstones of software development and they are embedded in our methodologies and practices. Even a fleeting glimpse of our curriculum will convince any IT literate individual that our courses do not try to mislead and hide behind a facade of glittering nomenclature by ignoring what is necessary and embracing what is not. Our courses are so designed and delivered that they cover the complete spectrum of entertainment software creation and provide the most comprehensive introduction to game development. Our technical team and management specializes in entertainment software and we are passionate about imparting technical information on quality software creation using technologies that are "down to the metal" and are actually employed to develop AAA real-time software. We start with the relevant and end with the relevant.
It is our policy not to involve anything in our products that will serve as crutches and not as foundations. At KODE | academy, we appreciate the role played by all technologies and understand that their ubiquitous adoption is a testimony to their importance within a particular problem domain. That being said, if you want to become a "real" game programmer and create contemporary games on next generation hardware, learning J2MEE and BREW is not going to make the cut [Dewar and Schonberg, 2008]. Spending your time and energy on learning incorrect practices will eventually force you to give up and re-learn, thereby making your learning curve steeper. KODE | academy will initiate you to the correct "bread and butter" software design principles and technologies that will serve as a rock solid foundation for your entire career. In other words, you will only be building upon what you will learn here at KODE | academy, never replacing it.
All this is coupled with our passion and expertise for teaching not only the technical aspects of software creation, but also the quality aspect of it. We are in this business because we love games, we love technology and we love to teach.
Last but not the least, we do not believe in inflating the cost of acquiring knowledge by forcing students to pay for anything that does not help them with efficient, reliable and maintainable software creation. Our vision is to make esoteric knowledge available to those who passionately seek to learn, without cost being a barrier.
Information age is identified with very unique parameters in contrast to all other eras preceding it. It has given us the freedom to express ourselves like never before. In no other time was mankind ever able to use something intangible to manipulate the tangible. At the heart of this Information Age lies Information Technology, and at the heart of Information technology lies Software.
There are three pillars of quality software - Reliability, Efficiency and Maintainability. A piece of software is said to be reliable if it performs its designated task without frequent breakdowns. Efficient, if it does its task in a relatively short period of time and it is said to be maintainable if it can be easily extended to solve future problems. This is in startling contrast with the industrial age, because all the three parameters for quality are intangible and virtual. We cannot hold a piece of software in our hands and "feel" its quality. It exists only inside the virtual world of a computer "inside our mind".
At KODE | academy, we understand the importance of these three cornerstones of software development and they are embedded in our methodologies and practices. Even a fleeting glimpse of our curriculum will convince any IT literate individual that our courses do not try to mislead and hide behind a facade of glittering nomenclature by ignoring what is necessary and embracing what is not. Our courses are so designed and delivered that they cover the complete spectrum of entertainment software creation and provide the most comprehensive introduction to game development. Our technical team and management specializes in entertainment software and we are passionate about imparting technical information on quality software creation using technologies that are "down to the metal" and are actually employed to develop AAA real-time software. We start with the relevant and end with the relevant.
It is our policy not to involve anything in our products that will serve as crutches and not as foundations. At KODE | academy, we appreciate the role played by all technologies and understand that their ubiquitous adoption is a testimony to their importance within a particular problem domain. That being said, if you want to become a "real" game programmer and create contemporary games on next generation hardware, learning J2MEE and BREW is not going to make the cut [Dewar and Schonberg, 2008]. Spending your time and energy on learning incorrect practices will eventually force you to give up and re-learn, thereby making your learning curve steeper. KODE | academy will initiate you to the correct "bread and butter" software design principles and technologies that will serve as a rock solid foundation for your entire career. In other words, you will only be building upon what you will learn here at KODE | academy, never replacing it.
All this is coupled with our passion and expertise for teaching not only the technical aspects of software creation, but also the quality aspect of it. We are in this business because we love games, we love technology and we love to teach.
Last but not the least, we do not believe in inflating the cost of acquiring knowledge by forcing students to pay for anything that does not help them with efficient, reliable and maintainable software creation. Our vision is to make esoteric knowledge available to those who passionately seek to learn, without cost being a barrier.
What industry professionals are saying:
"I've worked in India as a rendering supervisor on a full 3D animated movie named 'X and I' . There I met Manuj who was working as the lead renderman shader writer; we've been working tightly together for the whole period that I've spent there. Manuj is a great worker with a very open mind, always willing to learn new things and to enhance his knowledge among many fields. He's also a passionate and an honest person, whose moral straight has always impressed me."
Stefano Tabacco
Pipeline TD
Framestore CFC, UK.
As the CTO of Paprikaas Animation Studios, I have been really glad to hire and to work with Manuj in different tasks and productions. He has shown a great capacity of adaptation, and extensive understanding of all different aspects of software development for CG production, as well as very appreciated team work abilities. Manuj as been playing a very important role in our R&D department.
Alex M. SantoPipeline & Rendering Eng.
Ubisoft, Montreal
I have known Manuj for past eight years and I can very well say that he has a great hand in where I am today. His dedication and focus are unparalleled. Always motivated and inspires other to achieve, always raising the bar for himself and all those around him. He is a excellent technical artist with an eye for detail.
Kamal Bhardwaj
Nwave Digital, Belgium
Lighting & Rendering (3Delight ,Maya)
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